44 lines
1.7 KiB
TypeScript
Executable File
44 lines
1.7 KiB
TypeScript
Executable File
/**
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* Namespace: browser.idle
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* Generated from Mozilla sources. Do not manually edit!
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*
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* Use the <code>browser.idle</code> API to detect when the machine's idle state changes.
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* Permissions: "idle"
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*
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* Comments found in source JSON schema files:
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* Copyright (c) 2012 The Chromium Authors. All rights reserved.
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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import { Events } from "./events";
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export namespace Idle {
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type IdleState = "active" | "idle" | "locked";
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interface Static {
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/**
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* Returns "idle" if the user has not generated any input for a specified number of seconds, or "active" otherwise.
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*
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* @param detectionIntervalInSeconds The system is considered idle if detectionIntervalInSeconds seconds have elapsed since
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* the last user input detected.
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*/
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queryState(detectionIntervalInSeconds: number): Promise<IdleState>;
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/**
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* Sets the interval, in seconds, used to determine when the system is in an idle state for onStateChanged events.
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* The default interval is 60 seconds.
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*
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* @param intervalInSeconds Threshold, in seconds, used to determine when the system is in an idle state.
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*/
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setDetectionInterval(intervalInSeconds: number): void;
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/**
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* Fired when the system changes to an active or idle state. The event fires with "idle" if the the user has not generated
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* any input for a specified number of seconds, and "active" when the user generates input on an idle system.
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*
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* @param newState
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*/
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onStateChanged: Events.Event<(newState: IdleState) => void>;
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}
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}
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