refactor: add NetworkId() to node
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@ -18,4 +18,5 @@ type Node interface {
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Start() error
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GetCachedStorageLocations(hash *encoding.Multihash, types []int) (map[string]StorageLocation, error)
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AddStorageLocation(hash *encoding.Multihash, nodeId *encoding.NodeId, location StorageLocation, message []byte, config *config.NodeConfig) error
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NetworkId() string
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}
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@ -19,4 +19,5 @@ type P2PService interface {
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ReadNodeScore(nodeId *encoding.NodeId) (NodeVotes, error)
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GetNodeScore(nodeId *encoding.NodeId) (float64, error)
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SortNodesByScore(nodes []*encoding.NodeId) ([]*encoding.NodeId, error)
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SignMessageSimple(message []byte) ([]byte, error)
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}
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@ -27,6 +27,10 @@ type NodeImpl struct {
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cacheBucket *bolt.Bucket
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}
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func (n *NodeImpl) NetworkId() string {
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return n.nodeConfig.P2P.Network
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}
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func (n *NodeImpl) Services() interfaces.Services {
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return n.services
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}
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