filer/src/shell.js

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/* jshint evil:true */
define(function(require) {
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var Path = require('src/path');
var Errors = require('src/errors');
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var Environment = require('src/environment');
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var async = require('async');
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function Shell(fs, options) {
options = options || {};
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var env = new Environment(options.env);
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var cwd = '/';
/**
* The bound FileSystem (cannot be changed)
*/
Object.defineProperty(this, 'fs', {
get: function() { return fs; },
enumerable: true
});
/**
* The shell's environment (e.g., for things like
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* path, tmp, and other env vars). Use env.get()
* and env.set() to work with variables.
*/
Object.defineProperty(this, 'env', {
get: function() { return env; },
enumerable: true
});
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/**
* Change the current working directory. We
* include `cd` on the `this` vs. proto so that
* we can access cwd without exposing it externally.
*/
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this.cd = function(path, callback) {
path = Path.resolve(this.cwd, path);
// Make sure the path actually exists, and is a dir
fs.stat(path, function(err, stats) {
if(err) {
callback(new Errors.ENotDirectory());
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return;
}
if(stats.type === 'DIRECTORY') {
cwd = path;
callback();
} else {
callback(new Errors.ENotDirectory());
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}
});
};
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/**
* Get the current working directory (changed with `cd()`)
*/
this.pwd = function() {
return cwd;
};
}
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/**
* Execute the .js command located at `path`. Such commands
* should assume the existence of 3 arguments, which will be
* defined at runtime:
*
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* * fs - the current shell's bound filesystem object
* * args - a list of arguments for the command, or an empty list if none
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* * callback - a callback function(error, result) to call when done.
*
* The .js command's contents should be the body of a function
* that looks like this:
*
* function(fs, args, callback) {
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* // .js code here
* }
*/
Shell.prototype.exec = function(path, args, callback) {
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var fs = this.fs;
if(typeof args === 'function') {
callback = args;
args = [];
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}
args = args || [];
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callback = callback || function(){};
path = Path.resolve(this.cwd, path);
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fs.readFile(path, "utf8", function(error, data) {
if(error) {
callback(error);
return;
}
try {
var cmd = new Function('fs', 'args', 'callback', data);
cmd(fs, args, callback);
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} catch(e) {
callback(e);
}
});
};
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/**
* Create a file if it does not exist, or update access and
* modified times if it does. Valid options include:
*
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* * updateOnly - whether to create the file if missing (defaults to false)
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* * date - use the provided Date value instead of current date/time
*/
Shell.prototype.touch = function(path, options, callback) {
var fs = this.fs;
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if(typeof options === 'function') {
callback = options;
options = {};
}
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options = options || {};
callback = callback || function(){};
path = Path.resolve(this.cwd, path);
function createFile(path) {
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fs.writeFile(path, '', callback);
}
function updateTimes(path) {
var now = Date.now();
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var atime = options.date || now;
var mtime = options.date || now;
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fs.utimes(path, atime, mtime, callback);
}
fs.stat(path, function(error, stats) {
if(error) {
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if(options.updateOnly === true) {
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callback();
} else {
createFile(path);
}
} else {
updateTimes(path);
}
});
};
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/**
* Concatenate multiple files into a single String, with each
* file separated by a newline. The `files` argument should
* be a String (path to single file) or an Array of Strings
* (multiple file paths).
*/
Shell.prototype.cat = function(files, callback) {
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var fs = this.fs;
var all = '';
callback = callback || function(){};
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if(!files) {
callback(new Error("Missing files argument"));
return;
}
files = typeof files === 'string' ? [ files ] : files;
function append(item, callback) {
var filename = Path.resolve(this.cwd, item);
fs.readFile(filename, 'utf8', function(error, data) {
if(error) {
callback(error);
return;
}
all += data + '\n';
callback();
});
}
async.eachSeries(files, append, function(error) {
if(error) {
callback(error);
} else {
callback(null, all.replace(/\n$/, ''));
}
});
};
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/**
* Get the listing of a directory, returning an array of
* file entries in the following form:
*
* {
* path: <String> the basename of the directory entry
* links: <Number> the number of links to the entry
* size: <Number> the size in bytes of the entry
* modified: <Number> the last modified date/time
* type: <String> the type of the entry
* contents: <Array> an optional array of child entries
* }
*
* By default ls() gives a shallow listing. If you want
* to follow directories as they are encountered, use
* the `recursive=true` option.
*/
Shell.prototype.ls = function(dir, options, callback) {
var fs = this.fs;
if(typeof options === 'function') {
callback = options;
options = {};
}
options = options || {};
callback = callback || function(){};
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if(!dir) {
callback(new Error("Missing dir argument"));
return;
}
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function list(path, callback) {
var pathname = Path.resolve(this.cwd, path);
var result = [];
fs.readdir(pathname, function(error, entries) {
if(error) {
callback(error);
return;
}
function getDirEntry(name, callback) {
name = Path.join(pathname, name);
fs.stat(name, function(error, stats) {
if(error) {
callback(error);
return;
}
var entry = {
path: Path.basename(name),
links: stats.nlinks,
size: stats.size,
modified: stats.mtime,
type: stats.type
};
if(options.recursive && stats.type === 'DIRECTORY') {
list(Path.join(pathname, entry.path), function(error, items) {
if(error) {
callback(error);
return;
}
entry.contents = items;
result.push(entry);
callback();
});
} else {
result.push(entry);
callback();
}
});
}
async.each(entries, getDirEntry, function(error) {
callback(error, result);
});
});
}
list(dir, callback);
};
/**
* Removes the file or directory at `path`. If `path` is a file
* it will be removed. If `path` is a directory, it will be
* removed if it is empty, otherwise the callback will receive
* an error. In order to remove non-empty directories, use the
* `recursive=true` option.
*/
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Shell.prototype.rm = function(path, options, callback) {
var fs = this.fs;
if(typeof options === 'function') {
callback = options;
options = {};
}
options = options || {};
callback = callback || function(){};
if(!path) {
callback(new Error("Missing path argument"));
return;
}
function remove(pathname, callback) {
pathname = Path.resolve(this.cwd, pathname);
fs.stat(pathname, function(error, stats) {
if(error) {
callback(error);
return;
}
// If this is a file, delete it and we're done
if(stats.type === 'FILE') {
fs.unlink(pathname, callback);
return;
}
// If it's a dir, check if it's empty
fs.readdir(pathname, function(error, entries) {
if(error) {
callback(error);
return;
}
// If dir is empty, delete it and we're done
if(entries.length === 0) {
fs.rmdir(pathname, callback);
return;
}
// If not, see if we're allowed to delete recursively
if(!options.recursive) {
callback(new Errors.ENotEmpty());
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return;
}
// Remove each dir entry recursively, then delete the dir.
entries = entries.map(function(filename) {
// Root dir entries absolutely
return Path.join(pathname, filename);
});
async.each(entries, remove, function(error) {
if(error) {
callback(error);
return;
}
fs.rmdir(pathname, callback);
});
});
});
}
remove(path, callback);
};
/**
* Gets the path to the temporary directory, creating it if not
* present. The directory used is the one specified in
* env.TMP. The callback receives (error, tempDirName).
*/
Shell.prototype.tempDir = function(callback) {
var fs = this.fs;
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var tmp = this.env.get('TMP');
callback = callback || function(){};
// Try and create it, and it will either work or fail
// but either way it's now there.
fs.mkdir(tmp, function(err) {
callback(null, tmp);
});
};
return Shell;
});