Remove unnecessary casting of Buffer to Unit8Array
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@ -3,5 +3,5 @@ export const SIGNATURE_LENGTH = 96;
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export const FP_POINT_LENGTH = 48;
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export const FP_POINT_LENGTH = 48;
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export const PUBLIC_KEY_LENGTH = FP_POINT_LENGTH;
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export const PUBLIC_KEY_LENGTH = FP_POINT_LENGTH;
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export const G2_HASH_PADDING = 16;
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export const G2_HASH_PADDING = 16;
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export const EMPTY_PUBLIC_KEY = Uint8Array.from(Buffer.alloc(PUBLIC_KEY_LENGTH));
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export const EMPTY_PUBLIC_KEY = new Uint8Array(PUBLIC_KEY_LENGTH);
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export const EMPTY_SIGNATURE = Uint8Array.from(Buffer.alloc(SIGNATURE_LENGTH));
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export const EMPTY_SIGNATURE = new Uint8Array(SIGNATURE_LENGTH);
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@ -98,5 +98,5 @@ function range(n: number): number[] {
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}
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}
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function randomMsg(): Uint8Array {
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function randomMsg(): Uint8Array {
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return Uint8Array.from(randomBytes(32));
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return randomBytes(32);
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}
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}
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@ -1,7 +1,7 @@
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import {randomBytes} from "../src/helpers";
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import {randomBytes} from "../src/helpers";
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export function fromHexString(hex: string): Uint8Array {
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export function fromHexString(hex: string): Uint8Array {
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return Uint8Array.from(Buffer.from(hex.replace("0x", ""), "hex"));
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return Buffer.from(hex.replace("0x", ""), "hex");
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}
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}
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export function toHexString(bytes: Buffer | Uint8Array): string {
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export function toHexString(bytes: Buffer | Uint8Array): string {
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