package main import ( "fmt" ) func permute(m *[16]uint32) { *m = [16]uint32{ m[2], m[6], m[3], m[10], m[7], m[0], m[4], m[13], m[1], m[11], m[12], m[5], m[9], m[14], m[15], m[8], } } func main() { var m [16]uint32 for i := range m { m[i] = uint32(i) } fmt.Printf(` // round %d rather than init state and mix, do both. // Mix the columns. s0, s4, s8, s12 := g(n.cv[0], n.cv[4], iv[0], uint32(n.counter), n.block[%d], n.block[%d]) s1, s5, s9, s13 := g(n.cv[1], n.cv[5], iv[1], uint32(n.counter>>32), n.block[%d], n.block[%d]) s2, s6, s10, s14 := g(n.cv[2], n.cv[6], iv[2], n.blockLen, n.block[%d], n.block[%d]) s3, s7, s11, s15 := g(n.cv[3], n.cv[7], iv[3], n.flags, n.block[%d], n.block[%d]) // Mix the diagonals. s0, s5, s10, s15 = g(s0, s5, s10, s15, n.block[%d], n.block[%d]) s1, s6, s11, s12 = g(s1, s6, s11, s12, n.block[%d], n.block[%d]) s2, s7, s8, s13 = g(s2, s7, s8, s13, n.block[%d], n.block[%d]) s3, s4, s9, s14 = g(s3, s4, s9, s14, n.block[%d], n.block[%d]) `, 1, m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8], m[9], m[10], m[11], m[12], m[13], m[14], m[15]) permute(&m) for x := 2; x < 8; x++ { fmt.Printf(` // round %d // Mix the columns. s0, s4, s8, s12 = g(s0, s4, s8, s12, n.block[%d], n.block[%d]) s1, s5, s9, s13 = g(s1, s5, s9, s13, n.block[%d], n.block[%d]) s2, s6, s10, s14 = g(s2, s6, s10, s14, n.block[%d], n.block[%d]) s3, s7, s11, s15 = g(s3, s7, s11, s15, n.block[%d], n.block[%d]) // Mix the diagonals. s0, s5, s10, s15 = g(s0, s5, s10, s15, n.block[%d], n.block[%d]) s1, s6, s11, s12 = g(s1, s6, s11, s12, n.block[%d], n.block[%d]) s2, s7, s8, s13 = g(s2, s7, s8, s13, n.block[%d], n.block[%d]) s3, s4, s9, s14 = g(s3, s4, s9, s14, n.block[%d], n.block[%d]) `, x, m[0], m[1], m[2], m[3], m[4], m[5], m[6], m[7], m[8], m[9], m[10], m[11], m[12], m[13], m[14], m[15]) permute(&m) } }