Split g() into 2 inlines funcs.
Eliminates calls & BC in round
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fd30fee094
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07853371e5
50
blake3.go
50
blake3.go
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@ -9,6 +9,7 @@ import (
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"errors"
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"hash"
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"io"
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"math/bits"
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)
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const (
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@ -32,31 +33,40 @@ var iv = [8]uint32{
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0x510E527F, 0x9B05688C, 0x1F83D9AB, 0x5BE0CD19,
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}
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func g(state *[16]uint32, a, b, c, d int, mx, my uint32) {
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rotr := func(x uint32, n int) uint32 {
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return (x >> n) | (x << (32 - n))
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}
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state[a] = state[a] + state[b] + mx
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state[d] = rotr(state[d]^state[a], 16)
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state[c] = state[c] + state[d]
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state[b] = rotr(state[b]^state[c], 12)
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state[a] = state[a] + state[b] + my
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state[d] = rotr(state[d]^state[a], 8)
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state[c] = state[c] + state[d]
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state[b] = rotr(state[b]^state[c], 7)
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func gx(state *[16]uint32, a, b, c, d int, mx uint32) {
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state[a] += state[b] + mx
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state[d] = bits.RotateLeft32(state[d]^state[a], -16)
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state[c] += state[d]
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state[b] = bits.RotateLeft32(state[b]^state[c], -12)
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}
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func gy(state *[16]uint32, a, b, c, d int, my uint32) {
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state[a] += state[b] + my
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state[d] = bits.RotateLeft32(state[d]^state[a], -8)
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state[c] += state[d]
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state[b] = bits.RotateLeft32(state[b]^state[c], -7)
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}
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func round(state *[16]uint32, m *[16]uint32) {
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// Mix the columns.
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g(state, 0, 4, 8, 12, m[0], m[1])
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g(state, 1, 5, 9, 13, m[2], m[3])
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g(state, 2, 6, 10, 14, m[4], m[5])
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g(state, 3, 7, 11, 15, m[6], m[7])
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gx(state, 0, 4, 8, 12, m[0])
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gy(state, 0, 4, 8, 12, m[1])
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gx(state, 1, 5, 9, 13, m[2])
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gy(state, 1, 5, 9, 13, m[3])
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gx(state, 2, 6, 10, 14, m[4])
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gy(state, 2, 6, 10, 14, m[5])
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gx(state, 3, 7, 11, 15, m[6])
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gy(state, 3, 7, 11, 15, m[7])
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// Mix the diagonals.
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g(state, 0, 5, 10, 15, m[8], m[9])
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g(state, 1, 6, 11, 12, m[10], m[11])
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g(state, 2, 7, 8, 13, m[12], m[13])
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g(state, 3, 4, 9, 14, m[14], m[15])
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gx(state, 0, 5, 10, 15, m[8])
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gy(state, 0, 5, 10, 15, m[9])
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gx(state, 1, 6, 11, 12, m[10])
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gy(state, 1, 6, 11, 12, m[11])
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gx(state, 2, 7, 8, 13, m[12])
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gy(state, 2, 7, 8, 13, m[13])
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gx(state, 3, 4, 9, 14, m[14])
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gy(state, 3, 4, 9, 14, m[15])
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}
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func permute(m *[16]uint32) {
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